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Clover amnesia walkthrough
Clover amnesia walkthrough













clover amnesia walkthrough

In Toma's route, there is also doubt, an additional negative parameter. A high amount of suspicion can lead to a bad ending, as the love interest will realize that the heroine has been lying to him and thus doesn't trust him in most cases, this can be avoided by revealing the truth to him at the right time, but early on, you should try to keep your questions vague so as to avoid tipping him off. Inversely, there is suspicion, which should be kept low (with some exceptions outside of your control). Ultimately, it is high affection that leads to a good ending. If playing blindly, try to make choices that have the love interest open up to the heroine, increasing their trust for each other and increasing her affection for him. Affection in particular indicates the heroine's love for the love interest in her amnesiac state, while trust is how the love interest feels about the heroine. Affection and trust determine where the heroine's relationship with the love interest will end up if they aren't particularly high, they can lead to a normal end, and if they are low, a bad end. You can achieve different endings as your choices directly affect three parameters: affection, trust, and suspicion. Each route has at least a couple of these, usually as the consequence of some bad choices but sometimes after a great loss of trust. Like the good end, there is only one of these in every route. Normal: An ending that is neither good nor bad.For convenience, the walkthrough for each world will begin with the good end. There is only one of these in every route. The choices you make in the chosen world will then lead to one of three types of endings: When skipping through text on subsequent playthroughs, the phone will effectively pause your skip, allowing you to continue only after you have closed the message.

clover amnesia walkthrough

Orion will usually comment on it afterward, either directly suggesting how you should respond or giving you a choice. When receiving a message, the phone opens automatically, and you can scroll through to read the entirety of it. The heroine will also occasionally receive messages on her cellphone, though the contacts found on her phone vary in each route. While Shin's route can be considered the main route, Ukyo's is the true route, answering some questions that may have gone unanswered in other routes.Īfter choosing a world, the game begins, and you must gather information through conversations and events described in text. b.) Be sure to visit the store that rented the computer in your hotel room. Write down the addresses and visit each one and almost all the hints below will be unnecessary. His route is the secret route, and thus must be unlocked by completing all others. a.) Call all the numbers in the address book the game will tell you when you pass a phone booth.

  • Ukyo: The representative of Joker World.
  • He is a childhood friend of Shin's, and is a big brother type.
  • Toma: The representative of Diamond World.
  • He is a friend of Ikki's, and is as logical as he is socially-awkward.
  • Kent: The representative of Clover World.
  • He is a friend of Kent's, and seems to be a playboy.
  • Ikki: The representative of Spade World.
  • He is the main hero, and should be the first route played.
  • Shin: The representative of Heart World.
  • The world determines which love interest you will be pursuing, each named after a suit of cards: He will fill you in on your current predicament, after which you can enter a name for the heroine and choose a world. The shelf to the right of this also contains the Plague Outbreak note.Īlso be sure to go over to the desk and grab the Tinderbox in the middle drawer, the Laudanum in the bottom drawer, the Vaccine Trials note on the top of the desk, and the Memory Capsule in the bottom right cabinet.Amnesia begins with a discussion with Orion. Now, combine the copper tube and the hollow needle in your inventory to create the Syringe.īefore interacting with the body, pick up the Tinderbox on the bottom shelf of the case next to the door opposite the body. Interacting with the dead body will cause Daniel to write a Memento noting that the body is only a day old (meaning it's fresh). You'll eventually reach a room with many shelves and a dead body on a table.

    clover amnesia walkthrough

    Staying in this room a little longer eventually yields another flashback about the prisoner essentially being left to rot in this cell.Įxit this room and take a left back at the intersection. Picking up the tube will cause Daniel to write a Memento noting that the tube can be used as part of a surgical tool.















    Clover amnesia walkthrough